Acer’s Collaboration with Starbreeze to Create StarVR; Amazing enthusiast grade VR headset

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Recently, there have been quite a load of companies investing in the development of their Virtual reality headsets and Acer’s no different, with the help of a company known as StarBreeze, they are developing an amazingly powerful, truly high-end Virtual Reality headset, aimed at enthusiasts.

Starbreeze’s vision is to become a leader in the entertainment industry by delivering world class experiences. The landscape of entertainment is transforming and we strongly believe VR will be a big part of the story of our industry going forward. Our StarVR aims at bringing the next generation entertainment experiences to reality

– Bo Andersson Klint, CEO of Starbreeze

This statement applies truly for the powerful StarVR headset, which features unbelievably high resolution screens, a wide point of view and a great set of sensor technologies, which voids the use for external sensors.

Technical specifications:

REALISTIC IMAGE QUALITY

  • Dual 5.5″ Quad HD Displays
  • 2560×1440 pixels per eye
  • 5K total Panoramic definition

UNIQUE 210° WIDE FIELD OF VIEW

  • Custom Fresnel-based Optics
  • Crystal-clear image across the entire field of view
  • 210-degree Horizontal FOV
  • 130-degree Vertical FOV

POSITION TRACKING

  • Real-time 6 Degrees of Freedom
  • 360° Submillimeter Optical Tracking
  • IMU and Optical sensor fusion for a low-latency experience

STARVR 1.4 UPDATE

  • Optical configuration optimization, hardware and software
  • Improved form factor and ergonomics
  • Weight reduction, 380g
  • Optimized lens shape for better vertical FoV
  • Removable face interface
  • New head mounting system, elastic head band

The combined resolution for the device is 5120×1440, or effectively 5k resolution in a VR Headset.

Design

 

The StarVR headset has a star-arrow shape which maximizes the performance of the lens and reduces the form factor, instead of going for a conventional straight setup, this tilted/angled setup allows a wider POV as well as maximum efficiency of all involved hardware.

As mentioned before, the headset uses Fresnel lenses , which in fact is an extremely high-grade optical lens and can be made much thinner as compared to conventional lenses, these lenses combined with the two Quad-HD displays make the StarVR headset have a high FOV as well as visual clarity without any backdoor effect.

Who’s it for

We are not certain who this is truly intended for, since most gamers can’t run the highly demanding two Quad-HD with their current hardware; although, it seems that enthusiast grade PCs can work it out somehow. It can also be used to create extremely high-grade simulations for training pilots, or doctors, dentists or other professions and be a part of teaching professionals.

For gamers, however this seems it’s focused more towards the higher end of the spectrum, modern day hardware is not truly at the level where even 4k can be accomplished -but we’re getting there- but it’s a matter of time and a few new generations of hardware is enough to bring this magical VR headset to life.

Conclusion:

For obvious reasons, as hardware and technology advances, Acer’s StarVR headset will also improve even further, it has already reached an impressive point in it’s development and it seems to be ages ahead of other VR devices around this time, although it seems to be focused more towards the enthusiast side, but we will see as hardware improves that the headset will eventually come to the budget end side, whenever it does.

8 comments

    • We focused more on the enthusiast side of the device, there are a lot more devices available which feature lesser resolution screens and lower hardware requirements, hope this explains it!

  • Bakkster found your weakness though..

    I noticed there was no mention of it either, which would make me think it is sub-par given the high resolution. Hey, I hope you prove me wrong StarVR. To push 90Hz or 120Hz would no doubt require 1.21 gigawatts and Doc Brown hasn’t invented the flux capacitor yet, or at least that I’m aware of.

    • It actually has foveated rendering technology, which I didn’t mention because of the focus on the higher end; though, with the changing technology, we an probably see powerful enough hardware to support the headset completely in the coming year. But, you’re not too far off with that 1.21 gigawatt flux capacitor bit 😛

  • After having the PSVR and Rift for a month each, I was just thinking that this is really great and a good start but to be truly immersive it is going to take a bigger FOV. And voila, I find Eyefiniti 210 which led me to StarVR. This would be a headset I would own. I did not keep either of the ones I tried simply because the Screen Door Effect (SDE) on the Rift was distracting and the PSVR clarity wasn’t quite there (but low SDE was great).

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