A new form of rendering has been developed by AMD, designed for VR, known as ‘Forward rendering’, this claims to have not only an increase in FPS and a decrease in delay, but make the VR experience much more sharper and crisp than ever before.
This is done by using a different ANti-Aliasing method, VR being in focus suffers from many drawbacks and trade offs for developers, with the new rendering method AMD aims to eradicate the suffering sharpness in VR and reduce delay by up to 30%.
Frank Vitz said:
A new forward rendering path which makes it possible to create content which is optimized for VR
continuing, he said
we get better performance, it looks better and it runs faster
This is certain that AMD technologies is looking forward to the future of VR and investing and improving VR by introducing certain technologies aimed at making the experience better.